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5 reasons why MAG is criminally underrated

MAG isn't just a game. It's an experience. So why aren't critics and gamers jumping on board?

Mark Fujii


Hype is the double-edged sword that has propelled video games to success and damned them to failure. The proper marketing of a hyped game gets potential customers excited, mesmerizing them with flashy screen shots and strategically edited trailers. If the game is received positively by critics, gamers rejoice, sales inevitably surge and the game’s developers. Publishers immediately begin planning a sequel.

If the reviews indicate that the hyped video game is anything short of the second coming of Christ, however, the system breaks down and all hell breaks loose.

Gamers begin to riot on message boards. Pre-orders are canceled. And, eventually, the game eventually becomes consigned to the bargain bin. It’s one or the other, win or lose. There’s no in between.

Which is why MAG, Sony’s latest pet project, finds itself in a perilous predicament.

It’s been touted for years as being the first-person shooter to revolutionize the genre. But, now that it’s here, a sizable amount of the reviews claim that that isn’t necessarily the case. MAG has allegedly failed to fully live up to the massive amounts of hype surrounding its release. IGN gave it a 7, Eurogamer also gave it a 7 and EDGE magazine gave it a 6.

Hardly the 9s and 10s most would expect from a hyped, potentially triple-A exclusive. In fact, as anyone familiar with the fundamentally flawed, numerical rating system that governs most video game reviews, prospective customers tend to see 7’s and 6’s not as average, but abysmally horrible.

But while MAG may not be the next evolution in video games, it’s hardly the disappointment that the low scores seem to suggest. It may not be perfect, but its plethora of shining qualities are being buried beneath the shards of broken expectations. It’s a victim of its own hype and being criminally underrated.

Here are five reasons why.

5. Experience war without leaving the sofa

Though my background with war is limited to watching movies like Black Hawk Down and Saving Private Ryan, MAG does an amazing job of creating the sort of frenetically evolving chaos one would imagine finding on a real battleground. Airplanes zoom by overhead, dropping bombs sporadically across the map. Geysers of embers and scorched dirt erupt into the air, machine gun bullet tracers rip through the air and the anguished cries of the wounded echo in your ears as you hunch behind cover, waiting for the enemy to advance.

The graphics may not be as realistic as Modern Warfare 2. That said, the sum of MAG’s unique parts make for an immersive, explosive atmosphere. It genuinely makes you feel like you’re not only part of an army, but a participant in a massive war.

Whether you’re sprinting across no man’s land, sniping in the bushes or locking down an objective with your squad, MAG recreates war on a scale and intensity not seen since the days of Battlefield 2.

4. Actually requires teamwork and communication

In shooters like Modern Warfare 2 and Halo, having a competent, communicative team is definitely gives you an edge. But teamwork is by no means necessary.

That’s hardly the case in MAG. If you’re not wearing a blue tooth headset, and actively keeping your team informed of changes on the battlefield, you’re missing out in half the experience.

Whether you’re playing in 64, 128 or 256 player matches, having a solid plan and the effective leadership to execute it will make the difference between victory or defeat. Whether it’s calling for a medic to revive you, telling your army’s leader where you need an air strike, or allocating forces to secure certain objectives, functioning as a unit rather than dozens of individual players makes a huge difference.

You can still be a lone wolf and try and run and gun your way to success, but when most competent players are moving in packs rather than running around alone, the odds of survival diminish quickly. MAG places an inordinate amount of emphasis on cooperation, and honestly, it’s a nice change of pace from the free for all, run-and-gun tactics commonly found in other shooters.

3. A MMO experience

A lot of shooters have claimed to be a massively multiplayer online experience. So far, MAG is one of the few to actually deliver. From the beginning of the game, you choose a faction (the high-tech Raven, the ragtag S.V.E.R or the conventional Valor) that you’ll be stuck with for the rest of the game.

Though some may see this is restrictive, being placed in an army also creates a unique feeling of identity and community. You look different, your armaments are slightly different than other factions and you’ll periodically bump into the same teammates, especially in large scale battles.

Some argue that only having one character file is a bit of a bummer when you want to play with friends. But in a sense, it’s not that dissimilar from playing World of Warcraft and finding out your friend plays Horde instead of Alliance. If being in the same army as your friend is really that important to you, you’ll just have to re-roll and start over.

2. It’s the RPG of online First-Person Shooters

As you earn experience points and level up, you earn skill points that unlock new weapons and new abilities. However, unlike Modern Warfare 2, it quickly becomes apparent that you won’t be able to unlock everything any time soon. Instead, you’ll have to carefully decide where you want to invest these points in order to fit your play style.

If you want to become an expert sniper, be warned you won’t be as proficient with a machine gun. If you want to be an advanced medic, you may not be able to unlock the shotgun or sub machine gun. Though you can still create numerous layouts if you want to be a machine gunner one round and a sniper the next, you’ll have to be very specific about which perks and upgrades you choose to purchase.

It feels very much like like a MMORPG, complete with the ability to respect if you either screw up your talent tree or become bored with the one you’re currently playing. It takes some getting used to, particularly if you’re used to being a jack-of-all-trades in other video games, but the ability to specialize in a certain field reinforces that sense of individuality.

1. Holy crap, 256 players?

There’s really no overstating what an enormous technical achievement Zipper Interactive has managed to pull off with this one. Now days, gamers are lucky if a game’s multiplayer mode supports 32 players. In MAG, 64 players is the bare minimum. When there’s 256 (or even just 128) gamers waging war amidst explosions, raucous gunfire and wailing alarms, MAG has the ability to absorb you and not let go until the match is over.

Granted, due to the way the squad system is designed, you’ll rarely see 256 players trying to shoot one another in the face simultaneously. Still, it’s not at all uncommon to see squads of fighting it out or seeing a dozen enemy soldiers come over a hill and assault your bunker. Like previously mentioned, MAG makes war come to life and a large part of this is owed to the game’s massive player cap.

The first time you see six of your teammates get mowed down by a machine gun tower or watch as a swarm of paratroopers fall into the middle of a town Red Dawn style, you’ll feel an exhilarating rush that only MAG’s technical prowess is capable of inspiring. Few games can deliver the same level of intensity and excitement, and for this alone MAG needs to be played.

Final Verdict

MAG will not be for everyone. It’s not very friendly to casual gamers, due to its restrictive faction system, class customization and inflexible demand for teamwork and coordination. There are also balance issues and glitches that will hopefully be addressed by patches. Finally, the controls, admittedly, could have definitely been designed better.

Still, for the most part, Sony and Zipper Interactive lives up to the hype. I’m not saying that the criticism being directed at MAG isn’t valid. Instead, I’m suggesting that you at least try MAG before dismissing it merely because it’s not receiving the stellar reviews fans anticipated.

At the end of the day, MAG doesn’t just give players a video game. It gives them a unique experience seldom few have seen before.

02/02/10
MAG



Highlights
  • Critics have been having a field day with Sony's MAG, but the negative reviews are largely unwarranted
  • Though certainly flawed, MAG has a plethora of redeeming features, making it a unique gem in the PlayStation 3's library
  • MAG delivers an immersive, chaotic recreation of war that few games will be able to match




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Comments (5):


pepe
2010 02 02

FALSE

n4g + ign + egde lies + lies + very lies

ejemple

[quote="josele69"]Por que en todos los lados le dan notas bajisimas en graficos al MAG, y al MW2 que es algo chustilla en graficos teniendo en cuenta la cantidad de jugadores y tamaño de los mapas, lo ponen por las nubes? mi no entender.

como que le dan mejor tecnologia a mw2 y mierda a AMG, porque le dan innovacion a mw2 9 y a mag 7 et etc

porque esta hecho a POSTA

de todos modos hay muchas criticas buenas, de 9,2 , 9,0, 8,8, 8,7 etc con review buenos
solo consejo

cuando en la reviw leais, que el tio se queja porque no le curaron, o que no ve claro las cosas, o que dice que el repaw SIEMPRE es de 50 seg y demas MENTIRAS, desconfiad de esa review

por ejemplo la de IGN que la 1 queja es “ estaba en el suelo y no me curaban, este juego es una mierda, una buena idea pero mal realizada” que tendra que ver el juego a que a EL no le curaran, pues por eso y mas lindezas le bajo la nota a MAG

yo aocnsejo leer la review si veis que dice cosas raras , incoherentes con el juego en verdad , desconfiad de esa review

y sobre graficos, dime de donde te saco una foto de cerca para que veas los graficos, los graficos son muyyy buenos, no los de KZ2 peor son muyy buenos y mas sabiendo aun moviendo lo que mueve

quieres leer una buena review la de thesixthaxis, la de marca player o estas

marcaplayer - 9,2
1up - 9,2
http://www.1up.com/do/reviewPage?cId=3177786&p=37
wondrwallweb - 9,0
http://www.wonderwallweb.com/article/943/mag/
gamexp - 8,8
http://www.gamingxp.com/bericht-3392-ps3-mag.htm

MAG is the best FPS online 2010/2011


Maka
2010 02 02

good points that you made here, but, it wont make a difference for the MW2 players cause its easier for them and this 1 is a REAL TEAMWORK GAME, feel pity for those that will miss this jewel


name
2010 02 03

maybe its because its boring and infuriating?
i can not believe zipper have made a game where you have to work as a team and do the objective at hand with absolutely NOTHING! making sure players do that.
ive played god knows how many matches where I and I alone am the only one trying to complete the objective, the rest of the team is too buys fucking around and cover camping.
thats the infuriating part now for the boring and infuriating part.

since im the only one trying to complete the objective say its to take over building A.
so i get there and its me against 64 other players and i die for obvious reasons.
now i have to start at my base and walk all the way back to get back into the fight.
im sorry, what part of dying and walking than dying and walking and dying and walking seems like fun?
im playing a FPS not some fucking exercise game!
thats what killed it for me with MAG they should of had closer spawn points, there is nothing worse than spending 5 minutes traveling somewhere than having to repeat that as soon as you get there.


Soyokaze
2010 02 03

Not a persistent world, not an MMO. Period. It’s just a shooter with high capacity servers and long term stat tracking.


MORPHEUZ_PR
2010 02 03

and how do you know what zipper is going to do with dlc. what if they decide to make sver oners of the world and then everybody else take our own bases from them. the shadow war its an evolving thing go to mag.com to keep up its progress



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